All 3d primitives from points to quadrilaterals are supported. Reported chip clock is 75 MHz, but that is wrong without a doubt. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. From now on Rage chips carried new A3D logo, to show how serious is the new trend. This is not much of surprise from a chip without texture caching, still despite this optimization in synthetic tests the performance drop of bilinear filtering remains rather big. It seems despite die shrink ATI did not made any architectural advancements, at least not in 3d. In games, performance actually suffered.

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ATI Technologies ATI RAGE IIC (109-49300-00) 4MB AGP Graphics adapter

rgae There is quite recent driver set for this pair of chips, but opposed to 2. None of the advantages of my Rage IIc can help it challenge any high performance architecture, so I put it against last Virge in disguise. Current technologies and software. Not because of lack of memory, this is true for all Rage II cards reviewed. However some bugs and simplifications hold image quality back.

ATI RAGE IIC graphics card – RAGE IIC – 4 MB

They were ATI’s first graphics solutions to carry the Ragw moniker. Considering full availability in Christmas season such figure was far from exciting. Trending Price New. In reality, early versions of the new driver only delivered increased performance in benchmarks such as Ziff-Davis ‘ 3D Winbench 98 and Final Reality. Autumn came and before anyone could yet realize first Rage will have miserable Direct3D zti, ATI unveiled second chip of the line.


This time the architecture was definitely up to date with all of the critical 3d features working.

The lowest-priced item that has been restored to working order by the manufacturer ‘manufacturer refurbished condition’ or an eBay seller or a third party ragr approved by the manufacturer ‘seller refurbished condition’.

Most important was z-buffering implemented in hardware, as it became requirement for many Direct3D games. Raeg newer drivers broke compatibility with the tweak. Similarly to Laguna3D all members of Rage II family suffers from perspective problems, some surfaces are just wavy instead of straight. It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control.

Same features, same image quality, as can be seen in the gallery.

Initial versions relied on ragge graphics memory configurations: Also depth buffer never delivered improved performance, so it is unlikely there is any z-compare rejection of pixels. This item doesn’t belong on this page. This is not much of surprise from a chip without texture caching, iic despite this optimization in synthetic tests the performance drop of bilinear filtering remains rather big.

The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary. Number of games that can be actually run is of course limited, so gallery is not very big.

Driver selected VT3 string, interesting It was ATI’s first dual texturing renderer, in that it could output two pixels per clock two pixel pipelines. Experience As you will see in the performance summary improvements in the 3d architecture are not to be seen in real games. The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth tage.


ATI 3D Rage IIC PCI Specs | TechPowerUp GPU Database

Announced performance was 26 million perspectively correct texture mapped pixels per second. This, in addition to its early lack of OpenGL support, hurt sales for what was touted to ari a solid gaming solution.

Upon closer look the bilinear filter is really cheap, just like first Rage showed.

From Wikipedia, the free encyclopedia. The RAGE IIC delivers 3D performance which is unmatched in its class, along with comprehensive 3D features including perspectively correct texturing, mip-mapping, bilinear and trilinear filtering, Z-buffering, video texturing, Gouraud shading, and alpha blending. It scored with imperfect, but well chosen feature set including all important blending modes.

It was also seen on Intel motherboards, as recently asand was still used in for server motherboards.